New user on the sub? Please make sure you read our rules below and check out our Contribution Guides since we have additional rules regarding specific topics. Judging from the 94% positive reviews on Steam, the system is easy to pick up but challenging to master.Ī large share of the reviews describe the combat as intuitive and rewarding, with one describing it as "a dance you weave your way through and around the web of enemy attacks, finding the right time to prepare and the right time to strike." In an abstract way, you could probably say the same of Ghost of Tsushima's stance-based sword fights.Flair icons are BoardGameGeek microbadges and are used with permission. The combat looks like an amalgam of the above listed influences, featuring strategic, timing-based movement, upgradable "tiles" that you can string together for punishing combos, and deckbuilding elements you can use to gain new skills. Shogun Showdown's gameplay shares DNA with some of the most popular turn-based strategy games and roguelikes from recent years, specifically Into the Breach, Darkest Dungeon, Crypt of the Necrodancer, and Slay the Spire. Sucker Punch's take is a modern touchstone for games, and that setting is beautifully realized here with SNES-style pixel art and dynamic lighting. If Ghost of Tsushima was a turn-based roguelike with card battling elements, one can only imagine it would look something like Shogun Showdown, which just launched in Steam Early Access.Īdmittedly, the only thing about Shogun Showdown resembling Ghost of Tsushima is the feudal Japan setting.
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